雖然這篇glvertex3i鄉民發文沒有被收入到精華區:在glvertex3i這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]glvertex3i是什麼?優點缺點精華區懶人包
你可能也想看看
搜尋相關網站
-
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1glVertex3i 函式(Gl) - Win32 apps | Microsoft Docs
void WINAPI glVertex3i( GLint x, GLint y, GLint z );. 參數. x. 指定頂點的x 座標。 y. 指定頂點的y 座標。 z. 指定頂點的z 座標。 傳回值.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2OpenGL: how to use integers in glVertex3i - Stack Overflow
if you didn't do anything to move set up a projection or view (e.g. gluPerspective/glTranslate etc ), then by default, your viewport will ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3glVertex3 - Khronos Group
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4C++ (Cpp) glVertex3i Examples - HotExamples
C++ (Cpp) glVertex3i - 30 examples found. These are the top rated real world C++ (Cpp) examples of glVertex3i extracted from open source projects.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5glvertex3i(3): specify vertex - Linux man page - Die.net
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6win32/glvertex3i.md at docs - GitHub
win32/desktop-src/OpenGL/glvertex3i.md ... glVertex3i function OpenGL ... Syntax. void WINAPI glVertex3i( GLint x, GLint y, GLint z ); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7Example usage for org.lwjgl.opengl GL11 glVertex3i - Java2s ...
In this page you can find the example usage for org.lwjgl.opengl GL11 glVertex3i. Prototype. public static native void glVertex3i(@NativeType( ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8glVertex - 中文百科知識
glVertex glVertex2dglVertexNAMEglVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9关于opengl:GL_TEXTURE_RECTANGLE_ARB | 码农家园
glRotatef(angle,0,1,1); glBegin(GL_QUADS); //Et c'est parti pour le cube ! glTexCoord2i(0,0);glVertex3i(-1,- ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10浅谈怎样使用OpenGL绘制简单二维图形 - 百度知道
glVertex3i (2, 6, 0); glVertex3i(6, 6, 0); glVertex3i(6, 0, 0); glEnd(); glBegin(GL_TRIANGLES); glColor3f(0.0, 1.0, 1.0); glVertex3i(3, 2, -1);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11[Solved] Graphics opengl stencil buffer not quite got it working
static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //big blue square glColor3ub(0,255,255); glBegin(GL_POLYGON); glVertex3i(5, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12Question : OpenGL JOGL camera perspective - TitanWolf
glVertex3i (10, 30, 30); gl.glVertex3i(10, 20, 30); gl.glVertex3i(0, 20, 30); //2nd Plane gl.glVertex3i(20, 20 ... glVertex3i(20, 10, 37); //3rd Plane gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13如果將OpenGL的MVP矩陣設定為單位陣 - w3c學習教程
glvertex3i (-1, 1, -1);. 需要區別的是,這個時候的z還沒有經過depth range的對映(那是在view port變換中進行的),且這兒z在[-1,1]間是因為w=1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14glVertex Subroutine - IBM
void glVertex3i(GLint X, GLint Y, GLint Z). void glVertex3s(GLshort X, GLshort Y, GLshort Z). void glVertex4d(GLdouble X, GLdouble Y, GLdouble Z,
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Real-Time Graphics Architecture p
glVertex3i (0,0,0);. glColor(BLUE);. glVertex3i(1 0 0);. CS448 Lecture 2. Kurt Akeley, Pat Hanrahan, Spring 2007. glVertex3i(0,1,0);. glEnd().
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16How to add a dimming effect to a Lightspeed view - Luciad ...
glVertex3i (-1, 1, -1);. gl.glEnd();. //Restore the matrices to their original state. gl.glPopMatrix();. gl.glMatrixMode(ILcdGL.GL_MODELVIEW);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17import java.awt.event.KeyEvent; import java.awt.event ...
glVertex3i (5, 0,i); gl.glEnd(); } gl.glColor3d(1, 0, 0); gl.glBegin(GL2.GL_LINES); // draw x, y and z axis gl.glVertex3i(0, 0, 0); gl.glVertex3i(1, 0 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18c - 无法旋转半立方体 - IT工具网
... 0, 1, 0); glBegin(GL_QUADS); // First face glVertex3i(100, 100,0); glVertex3i(300, 100,0); glVertex3i(300, 300,0); glVertex3i(100, 300,0); glColor4f(1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19glVertex - DEI-ISEP
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20pickdepth.java * Picking is demonstrated in this program. In ...
glVertex3i (6, 0, 0); myGL.glEnd (); if (mode == GL.GL_SELECT) myGL.glLoadName (2); myGL.glBegin (GL.GL_QUADS); myGL.glColor3f (0.0f, 1.0f, 1.0f); myGL.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21[置顶] OpenGL鼠标拾取的实现:终于搞定(包括细节问题)
... 1.0, 0.0); glVertex3i(2, 0, 0); glVertex3i(2, 6, 0); glVertex3i(6, 6, 0); glVertex3i(6, 0, 0); glEnd(); */ if (mode == GL_SELECT) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22【C++】如何在OpenGL中將多邊形帶到前景? - 程式人生
... 0, 0); glBegin(GL_POLYGON); glVertex3i(-150, 150, 0); glVertex3i(150, 150, 0); glVertex3i(150, -150, 0); glVertex3i(-150, -150, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23org.lwjgl.opengl.GL11.glTexCoord2d java code examples
GL_COMPILE); glBegin(GL_QUADS); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glTexCoord2d(0.0, 0.0); glVertex3i(-1, -1, -1); glTexCoord2d(1.0, 0.0); glVertex3i(1, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24Polygonal Meshes: Representing 3D Objects
glVertex3i (19, 14, -4); glVertex3i(20, 16, -5); glVertex3i(17, 16, -6);. glEnd();. glBegin(GL_TRIANGLES);. glVertex3i(12, 16, -6); glVertex3i(15, 19, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25helicopter.c
... helicopter() { // orr glColor3f(0.0f,0.3f,1.0f); glBegin(GL_POLYGON); glVertex3i(-35,-5,15); glVertex3i(-35,5,15); glVertex3i(-15,10,25); glVertex3i(-15 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26OpenGL鼠标拾取的实现:终于搞定(包括细节问题)
/* glBegin(GL_QUADS);. glColor3f(1.0, 1.0, 0.0);. glVertex3i(2, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27OpenGL Basics - James Madison University - Department of ...
void glVertex2i(GLint, GLint) , void glVertex3i(GLint, GLint, GLint) , void glVertex4i(GLint, GLint, GLint, GLint); void glVertex2f(GLfloat, GLfloat) , void ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28opengl颜色设置glColor3f的问题 - 调试易
glBegin(GL_POLYGON);// glColor3f(1.0,0.0,0.0); glVertex3i(50100,0); glColor3f(0.0,1.0,0.0); glVer..
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29GL_TEXTURE_RECTANGLE_A...
glTexCoord2i(0,0);glVertex3i(-1,-1,-1); glTexCoord2i(1,0);glVertex3i(+1 ... glTexCoord2i(0,1);glVertex3i(+1,+1,-1); //3 faces glTexCoord2i(0 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30depth.c * * Demonstra os diferentes modos de teste de ...
void drawRects() { glBegin(GL_QUADS); glColor3f(1.0, 0.0, 1.0); /* magenta */ glVertex3i(0, 2, -2); glVertex3i(0, 7, -2); glVertex3i(5, 7, -2); glVertex3i(5 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31OpenGL Selection and Feedback (CSGL) - Programmer All
9 if (mode == GL_SELECT) 10 { 11 glLoadName(1); 12 } 13 glBegin(GL_QUADS); 14 glColor3f(1.0f, 1.0f, 0.0f); 15 glVertex3i(2, 0, 0); 16 glVertex3i(2, 6, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32Java 3D - 1.0f - Manualzz
glVertex3i (-edge, 0, -edge); gl.glTexCoord2f(2*r, b); gl.glVertex3i(edge, 0, -edge); gl.glTexCoord2f(2*r, t); gl.glVertex3i(edge, edge, -edge); gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33C:\NewWebSite\openGL\GL_test3.bas - Rapid-Q
... 0.0, 0.0): glVertex3i(0, 1, 0) glIndexi(3): glColor3f(0.0, 0.0, 1.0): glVertex3i(-1, -1, 1) glIndexi(2): glColor3f(0.0, 1.0, 0.0): glVertex3i(1, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34graphics - opengl stencil buffer - not quite got it working
... 0.0f, 0.0f); glBegin(GL_POLYGON); glVertex3i(-4, -4, 0); glVertex3i(4, -4, 0); glVertex3i(0, 4, 0); glEnd(); glStencilFunc(GL_EQUAL, 1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#35OpenGL: как использовать целые числа в glVertex3i
glBegin(GL_TRIANGLES); glVertex3i(100,100,0); glVertex3i(100,80,0); glVertex3i(80,80,0); glEnd();. Эти вызовы не работают. Работает только glVertex3f ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36The graphics pipeline - datsi-upm
glVertex3i (0,0,0);. glVertex3i(1,0,0);. glVertex3i(0,1,0);. glEnd(). glBegin(GL_POLYGON);. glColor(RED);. glVertex3i(0,0,0);. glColor(BLUE);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37OpenGL: glVertex3f vs glVertex3i - GameDev.ru
OpenGL: glVertex3f vs glVertex3i / Графика / Форум / Программирование игр / GameDev.ru — Разработка игр.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38计算机图形学---Opengl 3D消隐_小小晓笑哈哈的博客-程序员资料
... 0.0, 0.0); glBegin(GL_LINES); glVertex3i(0, 0, 0); glVertex3i(320, 0, 0); glVertex3i(0, 0, 0); glVertex3i(0, 240, 0); glVertex3i(0, 0, 0); glVertex3i(0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39OpenGL L01-Primitives - [PDF Document] - Cupdf
Drawing SomethingglBegin(GL_TRIANGLES);glColor3f(1.0f, 0.0f, 0.0f);glVertex3i(0, 1, 0);glColor3f(0.0f, 1.0f, 0.0f);glVertex3i(-1, -1, 0);glColor3f(0.0f, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40glColor*与glNormal*顺序导致的奇怪问题 - 山丘儿知识园
glBegin(GL_POLYGON); glColor3f(1.0, 1.0, 0.0); //设置颜色为黄色 glVertex3i(-50, 50, 50); glVertex3i(-50, -50, 50); glVertex3i(-20, -50, 50); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41[performance issue] glVertex3f or glVertex3i/3s - Google Groups
qzy wrote: > Is there a benchmark for different vertex formats? for glVertex3f, > glVertex3i and glVertex3s.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42Insert custom Open GL code - osg-users@lists ...
Hi, i Need to insert custom OpenGl code like this: glBegin(GL_TRIANGLE_STRIP); glColor3f(1.0, 0.0, 1.0); glVertex3i(0,0,0); glColor3f(1.0, 0.0, 1.0);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43glVertex(3gl) - specify a vertex (Library - Open Source Software
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44C++ glMultMatrixd函數代碼示例- 純淨天空
... 0.2, 0.2); glBegin(GL_QUADS); glVertex3i(1, 1, 1); glVertex3i(-1, 1, 1); glVertex3i(-1, -1, 1); glVertex3i(1, -1, 1); glEnd(); glColor3ub(128, 196, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45grafica1.pdf - WordPress.com
glVertex3i (-25,0,-25);. glVertex3i(25,0,-25);. glVertex3i(25,0,25); ... glVertex3i(0,30,0);. glColor3f(1.0f, 1.0f, 0.0f);. glVertex3i(25,0,25);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46librealsense2: rs-motion.cpp Source File - ROS Documentation
36 glVertex3i(i - 4, 1, 8);. 37 glVertex3i(-4, 1, i);. 38 glVertex3i(4, 1, i);. 39 }. 40 glEnd();. 41 }. 42. 43 void render_scene(glfw_state app_state).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Assignment 1 | PDF | Computer Graphics | Software Engineering
glVertex3i (0, 2, 0); glVertex3i(0, -2, 0);. glColor3f(0.0, 1.0, 0.0); //Green. glVertex3i(2, 0, 0); glVertex3i(-2, 0, 0); ... glVertex3i(0, 0, 2);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48OpenGL : les couleurs - Evasion
glVertex3i (1,-1,-1);. //6 faces. glEnd();. SwapBuffers(DC). //glutSwapBuffers(); pour glut. glutPostRedisplay();, //Uniquement pour GLUT. } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49下面这段OpenGL代码中为什么只要加了“glEnable ...
... 0.0); glColor3f(0.0, 0.7, 0.7); glBegin(GL_QUADS); glVertex3i(-50, -0.25, -50); glVertex3i(50, -0.25, -50); glVertex3i(50, -0.25, 50); glVertex3i(-50, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50drawAxes.cpp · master · Adam L. Steinberg / house · GitLab
glPointSize(1.0); glBegin(GL_LINES); glVertex3i(0,length,0); glVertex3i(0,-length,0); glEnd(); glBegin(GL_LINES); glVertex3i(length,0,0); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51openGL 选择和反馈(csGL) - Lemon_Hi - 博客园
9 if (mode == GL_SELECT) 10 { 11 glLoadName(1); 12 } 13 glBegin(GL_QUADS); 14 glColor3f(1.0f, 1.0f, 0.0f); 15 glVertex3i(2, 0, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52How to use glVertexPointer() and glDrawArrays with a array of ...
1. glBegin(GL_QUADS); ; 2. glColor4ub(255, 255, 255, 255); ; 3. for (int i = 0; i < C.vertices_prepared.size(); i+=12) { ; 4. glVertex3i(C.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53Texture sur un objet 3D (openGL+glut) - Developpez.net
glTexCoord2i(0,0);glVertex3i(-1,-1,-1); glTexCoord2i(1,0) ... glTexCoord2i(0,1);glVertex3i(+1,+1,-1); //3 faces glTexCoord2i(0,0) ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54ofxMIOFlowGLSL - OPTICAL FLOW ON GPU - extend
One quick idea. This: glBegin( GL_QUADS ); glTexCoord2f(0,0); glVertex3i(0, 0,0); glTexCoord2f(0, h); glVertex3i(0, h,0); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55OpenGL Textures form SDLSurface goes too dark - py4u
... 0, 1);glVertex3i(x + scroll, y, z); glTexCoord3i(_tv, 0, 1);glVertex3i(x + w * _tv + scroll, y, z); glTexCoord3i(_tv, _tu, 1);glVertex3i(x + w * _tv + ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56pickdepth.c
void drawRects(GLenum mode) { if (mode == GL_SELECT) glLoadName(1); glBegin(GL_QUADS); glColor3f(1.0, 1.0, 0.0); glVertex3i(2, 0, 0); glVertex3i(2, 6, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57How to bring polygon to the foreground in OpenGL? - Askto.pro
... 0, 0); glBegin(GL_POLYGON); glVertex3i(-150, 150, 0); glVertex3i(150, 150, 0); glVertex3i(150, -150, 0); glVertex3i(-150, -150, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58Problème lors de la compilation par St3f - OpenClassrooms
rubix.o(.text+0xb41):rubix.c: undefined reference to `_imp__glVertex3i' rubix.o(.text+0xb5f):rubix.c: undefined reference to `_imp__glMaterialfv'
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59通过更改三角形大小来更改Open-GL纹理坐标 - 码农俱乐部
... textY1 + textSizeHeight); glVertex3i(outX + 8, outY + YSTEP + H1, 0); //-- ->2 glTexCoord2f(textX1, textY1); glVertex3i(outX, outY + H2, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60opengl颜色设置glColor3f的问题 - CSDN社区
glColor3f(1.0,1.0,1.0); glVertex3i(50,200,0);. glEnd();. 按照道理应该四个顶点的颜色不一样才对,但是现在画出的正方形只有一种颜色, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and ...
GL_REPLACE); gl.glBegin(GL.GL_QUADS); // back wall int edge = FLOOR_LEN/2; gl.glTexCoord2f(lf, b); gl.glVertex3i(-edge, 0, -edge); gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Java Examples for org.lwjgl.opengl.GL11.glTexCoord2d
GL_COMPILE); glBegin(GL_QUADS); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glTexCoord2d(0.0, 0.0); glVertex3i(-1, -1, -1); glTexCoord2d(1.0, 0.0); glVertex3i(1, -1, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63Example of Processing Mouse Events in OpenGL - GameDev ...
... 0.0f, 0.0f); glVertex3i(0, 1, 0) #define FR glIndexi(2); glColor3f(0.0f, 1.0f, 0.0f); glVertex3i(1, -1, 1) #define FL glIndexi(3); glColor3f(0.0f, 0.0f, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64transformation.cc
... 0.2, 0.2); glBegin(GL_QUADS); glVertex3i(1, 1, 1); glVertex3i(-1, 1, 1); glVertex3i(-1, -1, 1); glVertex3i(1, -1, 1); glEnd(); glColor3ub(128, 196, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65在3D视图中动态渲染2D板 - 小空笔记
... 1, 0); glBindTexture(GL_TEXTURE_2D, texture_sol); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex3i(width, 0, height); glTexCoord2i(10, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66Implementation of OpenGL mouse picking - Programmer Sought
glColor3f(1.0, 0.0, 1.0);. glVertex3i(0, 2, -2);. glVertex3i ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67Renderizando con texturas
glVertex3i (100, 100, 5);. glEnd ();. Veamos ahora como lo hariamos aplicando una textura: glEnable(GL_TEXTURE_2D);. glBindTexture(GL_TEXTURE_2D, idTextura);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68package jogl_proekt; import com.jogamp.opengl.util.Animator ...
glVertex3i (golemina, 0, 0); gl.glEnd(); gl.glBindTexture(GL2.GL_TEXTURE_2D, skybox_texture[0]); gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(0, 0); gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Problem with gluLookAt - LWJGL Forum
glVertex3i ( 10 , - 10 , 0 );. GL11.glVertex3i( 0 , 20 , - 10 );. GL11.glColor3f( 0 .1f, 0 .2f, 0 .5f);. GL11.glVertex3i( 0 , 20 , - 10 );.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70OpenGL 獲取當前屏幕坐標的三維坐標(gluUnProject使用例子 ...
glVertex3i (i, 0 , s_Scale); glVertex3i(-s_Scale, 0 , i); glVertex3i(s_Scale, 0 , i); } glEnd(); glDepthMask(GL_TRUE); }
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71glVertex - OpenGL 3 - docs.gl
void glVertex3i(, GLint, x ,. GLint, y ,. GLint, z ) ;. void glVertex3f(, GLfloat, x ,. GLfloat, y ,. GLfloat, z ) ;. void glVertex3d(, GLdouble, x ,.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72java - OpenGL JOGL相机透视图- Cache One
glVertex3i (0, 30, 30); gl.glVertex3i(10, 30, 30); gl.glVertex3i(10, 20, 30); gl.glVertex3i(0, 20, 30); //2nd Plane gl.glVertex3i(20, 20, 37); gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73How can i transform 3D scene into 2D using my own function
... glColor3f(0.0, 1.0, 0.0); glBegin(GL_LINES); glVertex3i(i, i, i); glVertex3i(i, i + k, i); glEnd(); glBegin(GL_LINES); glVertex3i(i, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7423.2 Glb Interface
... enter size do GL_LINE_LOOP->glBegin; (0,0,0)->glVertex3i; (size,0,0)->glVertex3d; (size,0,-size)->glVertex3d; (0,0,-size)->glVertex3d; ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Desperate need of help with OpenGL combined with wxWidgets
... (0,1,1);glVertex3i (4,-1,1); glColor3d (1,0,0);glVertex3i (4,1,1); glColor3d (0,1,0);glVertex3i (6,1,1); glColor3d (1,0,1);glVertex3i (6 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76GL_LINES)不起作用 - 優文庫
lDList = glGenLists(1); glNewList(lDList, GL_COMPILE); glBegin(GL_QUADS); glVertex3i(-1, -1, 0); glVertex3i(1, -1, 0); glVertex3i(1, -1, -25); glVertex3i(-1 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77Alpha test for textures not working [Solved] - SFML
glTexCoord2i(0,1); glVertex3i( -16, 16, 16); //Top left: ADF glEnd(); } //Blit from texture map to current OpenGL texture
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78java - OpenGL JOGL相机透视图- 程序调试信息网
glVertex3i (0, 30, 30); gl.glVertex3i(10, 30, 30); gl.glVertex3i(10, 20, 30); gl.glVertex3i(0, 20, 30); //2nd Plane gl.glVertex3i(20, 20, 37); gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79OpenGL学习十:视口,正投影,透视投影 - 开发者知识库
glTexCoord2f(0.0f,1.0f);glVertex3i(10, 130, 0); glEnd(); glMatrixMode(GL_PROJECTION); glPopMatrix() glMatrixMode(GL_MODELVIEW);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80opengl - GL_TEXTURE_RECTANGLE_ARB - Question-It.com
glTexCoord2i(0,0);glVertex3i(-1,-1,-1); glTexCoord2i(1,0);glVertex3i(+1,-1,-1); glTexCoord2i(1,1);glVertex3i(+1,+1,-1); glTexCoord2i(0,1);glVertex3i(-1,+1 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Thread: Crash when minimizing OpenGL widget - Qt Centre ...
glVertex3i (+1, +1, +1);. glTexCoord2d(0.0, 1.0);. glVertex3i(-1, +1, +1);. // rechts. glTexCoord2d(0.0, 0.0);. glVertex3i(+1, -1, +1);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82查看源码: 3dfx_source_code.rar_SELECT.C - VerySource
static void Point(GLint z); {; GetEnumName(GL_POINTS, errPrim);; glBegin(GL_POINTS);; glVertex3i(WINDSIZEX/2, WINDSIZEY/2, z);; glEnd();; } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83[plt-scheme] OpenGL and GLUT
... front (glNormal3d 0 0 1) (glTexCoord2i 0 0) (glVertex3i -1 -1 1) (glTexCoord2i 1 0) (glVertex3i 1 -1 1) (glTexCoord2i 1 1) (glVertex3i 1 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84[CG]Lab.#7 - 日记- 豆瓣
glVertex3i (0,2,0); glVertex3i(0,-2,0); glColor3f(0.0f,1.0f,0.0f); //x is green glVertex3i(2,0,0); glVertex3i(-2,0,0);
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85Computer Engineering & Apps
... glColor3ub( 255, 255,0); glNormal3i(0.0,1.0,1.0); glVertex3i(-125, -125.0); g]Normal3i(0.0,-1.0,1.0); glVertex3i( 125,-125,0); glNormal3i(0.0,-1.0,1.0); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86Playing with GLSL - GitHub Repos
... 0 ); glBegin(GL_QUADS); glColor4f(1.0,0.0,0.0,1.0); glVertex3i( 50, 50, 0 ); glColor4f(0.0,1.0,0.0,0.2); glVertex3i( 100, 50, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87OpenGL GL_LINES endpoints not joining - STACKOOM
glBegin(GL_LINES); glColor3b(cr, cg, cb); glVertex3i(pRect->left, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88Computer Graphics - 第 35 頁 - Google 圖書結果
... glVertex2i ( 200 , 250 ) ; glEnd ( ) ; break ; case ' f : glBegin ( GL_POLYGON ) ; // Draw Polygon with fill glColor3f ( 1 , 0 , 0 ) ; glVertex3i ( 100 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89gl_invalid_operation在glend中-- c++ 领域和opengl 领域和 ...
... by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glNormal3i(0,0,1)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90OpenGL Textures form SDLSurface goes too dark - Buzzphp
... 0, 1);glVertex3i(x + w * _tv + scroll, y, z); glTexCoord3i(_tv, _tu, 1);glVertex3i(x + w * _tv + scroll, y + h * _tu, z); glTexCoord3i(0, _tu, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91code | Dontpad
void Cubo::drawGeometry(void)const { //origin(); glBegin(GL_QUADS); glColor3f(1.0,0.0,0.0); glNormal3f(0.0,0.0,-1.0); glVertex3i(0,0,0); glVertex3i(0,1,0); ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
glvertex3i 在 コバにゃんチャンネル Youtube 的最佳貼文
glvertex3i 在 大象中醫 Youtube 的最佳貼文
glvertex3i 在 大象中醫 Youtube 的最讚貼文