雖然這篇authenticatehandler鄉民發文沒有被收入到精華區:在authenticatehandler這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]authenticatehandler是什麼?優點缺點精華區懶人包
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#1authenticateHandler | Apple Developer Documentation
authenticateHandler. A handler that GameKit calls while authenticating the local player. Availability. iOS 6.0+; iPadOS 6.0+; macOS 10.9+; Mac Catalyst 13.1 ...
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#2Handling Game Center authentication - Stack Overflow
The way my app works is: the authenticate handler is set at the beginning of the application, but the authentication view controller is only ...
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#3GKLocalPlayer.AuthenticateHandler Property (GameKit)
Handler used to authenticate the user, triggers authentication when set.
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#4AuthenticateHandler - Sendbird
AuthenticateHandler. fun interface AuthenticateHandler. Content copied to clipboard. AuthenticateHandler. Since. 0.6.0. Functions. Functions.
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#5C# (CSharp) AuthenticateHandler Examples
C# (CSharp) AuthenticateHandler - 3 examples found. These are the top rated real world C# (CSharp) examples of AuthenticateHandler extracted from open ...
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#6【IOS】authPlayerWithCompletionHandler已棄用 - 程式人生
... 使用authenticateHandler? 解決辦法. setAuthenticateHandler是iOS 6中的新增功能,authenticateWithCompletionHandler必須在iOS 5及以下版本中使用。
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#7OAuth2Server — oauth2-server 4.0.0-dev.2 documentation
Handler options. [options.authenticateHandler=undefined], Object, The authenticate handler (see remarks section). [options.allowEmptyState=false] ...
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#8JWT + RefreshToken - Authentication Handler - Discover gists ...
public class AuthenticateHandler : IRequestHandler<Authenticate, Response>. {. private readonly IJwtService _jwtService;.
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#9account - go.pkg.dev
User); type AuthenticateHandler. func NewAuthenticateHandler(log *log.Logger, settingsRepo settingsRepository, ...) *AuthenticateHandler.
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#10How to integrate GameKit — iOS - Medium
The authenticateHandler will give us a view controller we need to present it. To open the achievements screen we will make an object from ...
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#11This value can be null. - Mono Documentation
AuthenticateHandler Property. Handler used to authenticate the user, ... UIViewController, MonoTouch.Foundation.NSError> AuthenticateHandler { get; set; } ...
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#12使用Game Center 进行身份验证 | Firebase Documentation
authenticateHandler = { (gcAuthViewController?, error) in if let gcAuthViewController = gcAuthViewController {
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#13Overview | RPS - GitHub Pages
authenticateHandler = { gcAuthVC, error in if GKLocalPlayer.local.isAuthenticated { GKLocalPlayer.local.register(self) } else if let vc = gcAuthVC { self.
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#14Game Center 认证本地玩家, 游戏中心框架, GameKit 教程Swift ...
类方法并设置其authenticateHandler 属性.. Game Center 身份验证,因为Game Kit 在所有游戏中都处理此过程,所以您的游戏不应包含自己的机制来禁用Game Center 身份 ...
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#15Authentication - Guides - TeamDev
AuthenticateHandler = new Handler<AuthenticateParameters, AuthenticateResponse>(p => { if (p.IsProxy) { // This authentication request is issued by a proxy ...
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#16[Solved] Game Center authentication window not appearing?
authenticateHandler = ^(UIViewController *viewController, NSError *error){ //Present auth view controller if (viewController != nil && error ...
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#17Game Center for iOS: Building a Turn-Based Game
It primarily consists of setting the authenticateHandler variable and Game Center takes care of most of the logic for you.
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#18iOS 6 Game Center authenticateHandler取消后无法登录
在iOS6中使用authenticateHandler时,如果用户取消登录视图,游戏中心将不会显示登录视图。我知道游戏中心将在3次取消尝试后自动锁定应用程序, ...
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#19Game Center not authenticating using Swift - SemicolonWorld
authenticateHandler = {(viewController, error) -> Void in if viewController { self.presentViewController(viewController, animated: true, completion: nil) } ...
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#20游戏中心登录Swift | 2022
func login() { println('login called') var localPlayer = GKLocalPlayer() localPlayer.authenticateHandler = {(viewController: UIViewController!, error: NSError!)
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#21Learn to Integrate Game Center in iOS Project - Apple's Social ...
authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil) { //this will open GameCenter Login Screen
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#22game-center - authPlayerWithCompletionHandler Déconseillé ...
Questions à peu près dans le titre, authPlayerWithCompletionHandler est Obsolète, alors comment puis-je utiliser authenticateHandler? source.
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#23C# SceneHelpers.GetScenePresence方法代码示例 - 纯净天空
AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); scene.IncomingCloseAgent(sp.UUID); Assert.That(scene.GetScenePresence(sp.
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#24authPlayerWithCompletionHandler Deprecated, so how do I ...
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#25在特定场景中构建SpriteKit/GameKit 排行榜 - IT宝库
authenticateHandler = { //A view controller and an error handler (view,error) in //If there is a view to work with if view != nil { self.
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#26Authenticating Game Center's Local Player in a SpriteKit ...
authenticateHandler = {(viewController, error) -> Void in if viewController != nil { // Show the view controller to let the player log in to ...
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#27oauth2-server Documentation - Read the Docs
authenticateHandler =undefined]. Object. The authenticate handler (see remarks section). [options.allowEmptyState=false]. Boolean Allow clients ...
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#28GameCenter authenticate:GKErrorDomain Code=2 "The r
1.ios6.0後需要手動設置authenticateHandler,authenticateWithCompletionHandler: 已經在6.0中丟棄不用了. 2.authenticationHandler第一個 ...
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#29MacFrameworks/Game Center/GameKit Authenticate Player
Check(LocalPlayer) end if if error<>nil then Log("authenticateHandler found error: "+error.LocalizedDescription) end if End EventHandler.
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#30设置AuthenticateHandler无法通过Game Center进行身份验证
播放器未经身份验证时,该处理函数将传递UIViewController。显示视图控制器(如果收到)将由您负责。 localPlayer.authenticateHandler = ^(UIViewController * ...
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#31[iOS] Game Center authentication screen is not being ...
is returned by `GKLocalPlayer.authenticateHandler' so there is nothing we can really do if the iOS doesn't show the dialog.
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#32iOS Game Center Implementation - Update to iOS 14.0 - SRUI's
authenticateHandler = ^(UIViewController * __nullable viewController, NSError * __nullable error){. if ([[GKLocalPlayer localPlayer] ...
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#33GameKit tutorial | YU AKI's territory
authenticateHandler = ^(UIViewController *viewController, NSError *error) { [self setLastError:error]; // Player already authenticated if ...
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#34Adobe Granite SSO Authenticate Handler - Experience ...
Hi, Shall we use the Adobe Granite SSO Authenticate Handler for SSO in websites which are built on AEM? If yes, can you please provide an ...
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#35Game Centerを使ってみよう! Act.2 | 株式会社ヘキサドライブ
authenticateHandler ==nil){ // 初めてのハンドラー登録なら; player.authenticateHandler = ^(UIViewController *viewController, NSError *error) ...
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#36Game Center を使用して認証する | Firebase Documentation
authenticateHandler = { (gcAuthViewController?, error) in if let gcAuthViewController = gcAuthViewController { // Pause any activities that require user ...
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#37GameCenter authenticate:GKErrorDomain Code=2 "The ...
authenticateHandler = 6 ^(UIViewController *viewController, 7 NSError *error) { 8 9 [self setLastError:error]; ...
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#38ios - Xcode控制檯中的GKSConnSettings訊息- IT閱讀
authenticateHandler = ^(UIViewController *viewController, NSError *error) { if (viewController != NULL) { // present the viewController now } else if ...
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#39Unity Diary (2 Page)
ShowDefaultAchievementCompletionBanner(true); #endif Social.localUser.Authenticate(AuthenticateHandler); } void AuthenticateHandler(bool isSuccess) .
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#40Server Architecture - Geode - Confluence Mobile - Apache ...
Layering ; DecorateKeyValue ; ExceptionHandler ; AuthenticateHandler. verify whether connection is authenticated or not; if fail then generate ...
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#41如何在我的“第三方服务器”上验证GKLocalPlayer? - 问答
authenticateHandler = ^(UIViewController *viewController, NSError *error) { if(viewController) { [[[UIApplication sharedApplication] ...
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#42iOS 6 Game Center authenticateHandler no se puede
Cuando se utiliza el authenticateHandler en iOS 6, centro de juego no presentan el inicio de sesión si el usuario cancela.
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#43Open Radar
authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in if (viewController != nil) ...
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#44Can I report to GameCenter without Authenticating? - Reddit
... /prerelease/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/index.html#//apple_ref/occ/instp/GKLocalPlayer/authenticateHandler.
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#45Beginning iOS Social Games - 第 24 頁 - Google 圖書結果
Take a look at the following method in its completeness: - (void)authenticateLocalUserModern { if ([[GKLocalPlayer localPlayer] authenticateHandler] == nil) ...
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#46Integrate Game Center Leaderboard Using Game Kit ...
authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil) { [self ...
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#47ios6 - iOS 6 Game Center authenticateHandler can't login after ...
When using the authenticateHandler in iOS 6, game center won't present the login ... authenticateHandler again).
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#48authPlayerWithCompletionHandler Deprecated, so ... - Stackify
authPlayerWithCompletionHandler Deprecated, so how do I use authenticateHandler. game-centerios6iosgamekit · Banner shop stackify.dev ...
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#49关于ios:不推荐使用的方法authenticateWithCompletionHandler
authenticateHandler = ^(UIViewController *viewController,NSError *error) { if (localPlayer.authenticated) { //already authenticated } ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50Xcode 4.6 ARC Warning for Game Center Authentication
authenticateHandler = ^(UIViewController *viewController, NSError *error) { [self setLastError:error]; if(localPlayer.authenticated){.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51iOS 6 Game Center Crash on Authentication - Code Redirect
... and while I was updating to iOS 6, I noticed that Apple changed the way Game Center authentication is done, using authenticateHandler instead of.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Как я могу сказать, когда ...
[GKLocalPlayer localPlayer].authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil) { //save the returned view ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53ConverseJS: issue connecting with YunoHost and Metronome
getTokenFromRequestHeader (/var/www/peertube/node_modules/oauth2-server/lib/handlers/authenticate-handler.js:146:11)\n at AuthenticateHandler.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54Xcode 4.6 Предупреждение Arc Для Аутентификации Game ...
authenticateHandler = ^(UIViewController *viewController, NSError *error) { ... когда локальныйPlayer освобождается, так же как и authenticateHandler), ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Handling Game Center authentication | GHCC
If the device does not have an authenticated player, Game Kit passes a view controller to your authenticate handler.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56游戏中心身份验证的Xcode 4.6 ARC 警告Xcode 4.6 ARC ...
authenticateHandler = ^(UIViewController *viewController, NSError *error) { [self setLastError:error]; if(localPlayer.authenticated){.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57How to provide Credentials in http Proxy in Dotnetbrowser?
AuthenticateHandler = new Handler<AuthenticateParameters, AuthenticateResponse>(p => AuthenticateResponse.Continue("<username>" ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#58GKLocalPlayer.h | searchcode
... 44@property(retain) NSDictionary * authenticateAlertDictionary; 45@property(copy) id authenticateHandler; 46@property(getter=isAuthenticated) BOOL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59Закрытие не компилируется при установке свойства ...
Закрытие не компилируется при установке свойства authenticateHandler для GKLocalPlayer - Swift 3.0. 1. Это и это не скомпилировать.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60处理Game Center身份验证| 经验摘录
authenticateHandler = ^(UIViewController *viewController, NSError *error) { [self setLastError:error]; if (viewController) { self.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Mastering iOS Frameworks: Beyond the Basics - Google 圖書結果
With the new approach, an authenticateHandler block is now used. Errors are captured in the same manner as in the previous examples, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Scott - Answer-ID
authenticateHandler = { (viewController: UIViewController?, error: NSError?) -> Void in if let viewController = viewController { let authController ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63如何在GameCenter中更改Twitter/Facebook上的共享消息
authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil) { [self ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64Authentication handler in ASP.Net Core (JWT and Custom)
Authentication is the process that helps identify who is the users. In ASP.Net core, authentication added through the middleware method ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65无法识别的选择器发送到实例 - 码农俱乐部
authenticateHandler = ^(UIViewController *viewController, NSError *error) ... 根据苹果的文档," authenticateHandler "只是ios 6和更新版本。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66How can I tell if the GKHostedAuthenticateViewController is ...
authenticateHandler you can customize your viewWillDisappearHandler: GKLocalPlayer.localPlayer().authenticateHandler = { (viewController: UIViewController?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67GameCenter & RoboVM. Is it possible? - Google Groups
@property(nonatomic, copy) void (^authenticateHandler)(UIViewController *viewController, NSError *error). Also, I've tried to use the ruby script in ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68iOS Game Center 登陆验证 - 简书
authenticateHandler = ^(UIViewController * _Nullable viewController, NSError * _Nullable error) { NSLog(@"已经授权1,playerID : %@" ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69GameCenter登录代码_weixin_30721077的博客
参考:http://stackoverflow.com/questions/12870041/ios-6-game-center-authenticatehandler-cant-login-after-a-cancelstatic BOOL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70Nav 2017 phone app, you cannot sign in due to a technical...
AuthenticateHandler.Discover(HttpContextBase context, JArray parameters). at Microsoft.Dynamics.Framework.UI.Web.WebClient.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71How to make an OAuth 2 server with Node.js - CloudBoost
oAuth2 authentication is a token based authentication system whereby clients initially trade a set of valid credentials for a bearer token .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Custom Authenticate FailureText - Forums (Obsolete ...
We have implemented custom authentication on our Kentico Website using the Authenticate Handler. This works fine but I would like to handle ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73How do I authenticate local player on Game Center?
To authenticate the user, set the authentication handler ( authenticateHandler ) on the shared instance of GKLocalPlayer that represents the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74Learn iOS 7 App Development - 第 449 頁 - Google 圖書結果
authenticateHandler = ^(UIViewController *viewController, NSError *error) { if (viewController!= nil) [self showAuthenticationView:viewController]; else ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75为你的IOS游戏程序制作排行榜 - Code
authenticateHandler = {( ViewController , error) -> Void in. if ((ViewController) != nil ) {. // 1. Show login if player is not logged in.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76GKMatch-Real-time-invite处理程序 - 955Yes
authenticateHandler = ^(UIViewController *receivedViewController, NSError *error) { if (receivedViewController != nil) { [self ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77iOS Swift Game Development Cookbook: Simple Solutions for ...
authenticateHandler = { (viewController, error) in if viewController != nil ... a block to the localPlayer's // authenticateHandler kicks off the process ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78iOS Components and Frameworks: Understanding the Advanced ...
The first time a new authenticateHandler is set, the app will automatically authenticate. Additionally, the app will automatically reauthenticate on return ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Mastering iOS Game Development - 第 183 頁 - Google 圖書結果
authenticateHandler = ^(UIViewController *viewController, NSError *error) { [self setLastError:error]; - (void)authenticateLocalPlayer { GKLocalPlayer ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80iOS 6 Game Center authenticateHandler no puede iniciar ...
Al usar el authenticateHandler en iOS 6, el centro de juegos no presentará la vista de inicio de sesión si el usuario lo cancela.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81Game Center Authentication in Swift: More than Once (Example)
authenticateHandler = {(ViewController, error) -> Void in if((ViewController) != nil) { self.presentViewController(ViewController, animated: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Game Kit with iOS6 - TipsForDev
authenticateHandler = ^(UIViewController *viewController, NSError *error). How do I display this view controller? (FYI- GC automatically dismisses the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83ios6中的游戏中心身份验证|小空笔记 - 编程入门教程
authenticateHandler = ^(UIViewController* viewController, NSError* error) { if (error != nil) { return; } else { if (viewController ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84iOS 4、5和6中的GameCenter身份验证兼容性问题- 堆栈内存溢出
目前,我处于将GameCenter集成到游戏中的阶段。 我在文档中看到了这两种身份验证方法authenticateHandler authenticateWithCompletionHandler : 在iOS .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85蘋果釋出iOS 15.0.2,修補已被開採的安全漏洞 - iThome
iOS/iPadOS 15.0.2修補的安全漏洞CVE-2021-30883,可能會允許應用程式以核心權限執行任意程式,蘋果坦承該漏洞已被駭客用來發動攻擊.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86查看gamecenter里的游戏
而6.0以后的登陆是将一个块函数传给authenticateHandler,之后块函数会被自动调用,没登陆的时候块函数返回的UIViewController就对应GameCenter的登陆界面。 如何.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87Unable to authenticate Local Player with GameKit (Game ...
authenticateHandler = { error in. 2. . 3. } 4. . Which is very similar to the method used to authenthicate on iOS, and on iOS it works, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88Objective C GameCenter authenticateHandler錯誤
Objective C GameCenter authenticateHandler錯誤. 2022-02-20 11:52. 使用Elasticsearch RestHighLevelClient的彙總日期. 為什麼物體彎曲時長度會有所不同?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89لا يتم تجميع الإغلاق عند تعيين خاصية AuthenticateHandler ...
لا يتم تجميع الإغلاق عند تعيين خاصية AuthenticateHandler الخاصة بـ GKLocalPlayer Swift 3.0. 2022-02-18 20:57 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
authenticatehandler 在 コバにゃんチャンネル Youtube 的最佳解答
authenticatehandler 在 大象中醫 Youtube 的最讚貼文
authenticatehandler 在 大象中醫 Youtube 的最佳貼文