[爆卦]Methodical person是什麼?優點缺點精華區懶人包

雖然這篇Methodical person鄉民發文沒有被收入到精華區:在Methodical person這個話題中,我們另外找到其它相關的精選爆讚文章

在 methodical產品中有17篇Facebook貼文,粉絲數超過0的網紅,也在其Facebook貼文中提到, What do you see? According to theory we are either left-brain or right-brain dominant. “If you’re mostly analytical and methodical in your thinking,...

 同時也有5部Youtube影片,追蹤數超過2,620的網紅themblan,也在其Youtube影片中提到,I have wanted to do this for a long time. Sonic the Hedgehog is my third favorite game in the Sonic the Hedgehog franchise by Sega and Sonic Team. It ...

  • methodical 在 Facebook 的最讚貼文

    2021-07-25 11:08:29
    有 307 人按讚

    What do you see?

    According to theory we are either left-brain or right-brain dominant.

    “If you’re mostly analytical and methodical in your thinking, you’re said to be left-brained. If you tend to be more creative or artistic, you’re thought to be right-brained.

    The left brain is more verbal, analytical, and orderly than the right brain. It’s sometimes called the digital brain. It’s better at things like reading, writing, and computations.

    According to dated research, the left brain is also connected to:

    logic
    sequencing
    linear thinking
    mathematics
    facts
    thinking in words

    The right brain is more visual and intuitive. It’s sometimes referred to as the analog brain. It has a more creative and less organized way of thinking.

    Dated research suggests the right brain is also connected to:

    imagination
    holistic thinking
    intuition
    arts
    rhythm
    nonverbal cues
    feelings visualization
    daydreaming”

    Comment below what you see and if according to this, it’s accurate 💯

  • methodical 在 AppWorks Facebook 的最佳貼文

    2021-06-04 11:34:28
    有 15 人按讚

    [AppWorks + Flow] #NFTsummer

    #漢文在下 Hi everyone! It's Alyssa from AppWorks. Today we have exciting news to share with you - AppWorks Accelerator is proud to announce our new collaboration with Flow, the very same team behind CryptoKitties and NBA Top Shot.
    .
    This collaboration will provide exclusive support to the admitted startups, such as:
    - Workshops, office hours, educational resources from Flow,
    - Access to FLOW token,
    - Opportunity to distribute your product to Flow’s network.
    - Investment opportunities
    .
    If you are working on NFT, DeFi or Blockchain and you want to build on Flow, apply now to join AppWorks Accelerator #23!
    .
    More info about AppWorks + Flow collaboration: https://bit.ly/3w0jSXq
    .
    Hi 各位,我是 Alyssa,前天預告的彩蛋來了~ 經過一段時間的醞釀和討論,AppWorks Accelerator 今天隆重宣布新增 Flow 為平台夥伴!
    .
    為了全力支持大東南亞地區運用區塊鏈技術的創業者與新創,本次合作將由 Flow 協力提供:
    - Flow 團隊在技術、行銷、社群和產品方面的專屬支持
    - 由 AppWorks 安排與 Flow 團隊的 Office Hours
    - 共享 Flow 的教育資源、以及其它 Flow 區塊鏈專案的寶貴經驗
    - 優秀的開發專案,有機會獲得 Flow 與其他夥伴的投資
    - 獲得 FLOW Token 贊助機會,將產品發佈於 Flow 主網,加速初期獲客
    .
    無論你是致力開發 NFT 或 DeFi 相關應用的新創、區塊鏈開發者,或是想要在 Flow 上佈建產品或服務,歡迎申請 AppWorks #23!

  • methodical 在 Carol Yeung Yoga Facebook 的最佳貼文

    2021-01-22 16:07:06
    有 195 人按讚

    27 March – 2 May 2021

    100小時產前產後孕婦瑜伽導師培訓課程

    課程大綱 (一)

    瑜伽器材應用:
    .學習正確使用瑜伽櫈、瑜伽帶、瑜伽毯、瑜伽磚、瑜伽
    長枕及瑜伽墊
    .學習有效率地使用瑜伽器材,維持課堂的流暢性
    .學習更多使用瑜伽器材的方法,輔助在式子上進度較慢
    的學生
    .帶傷時,使用瑜伽器材來輔助;採用不同的方法去研究
    瑜伽姿勢,去進一步了解解剖學及生理學
    .瑜伽解剖學入門——人體器官及系統、骨骼系統、肌肉
    系統、以及人體的生物力學智能
    .研究所有的主要關節——活動、限制、肌肉系統、生
    理、姿勢肌
    .了解肌肉系統——在式子的哲學中,肌肉的活動與正位

    解剖學及懷孕期的特殊情況:
    .一般的解剖學和懷孕女性的解剖學
    .解剖學與瑜伽學的觀點
    .孕懷期間的各種情況:常見的痛症、恥骨聯合、臀位等
    .了解盆骨底肌肉對孕婦及準媽媽們的重要性

    放鬆與舒緩:
    .冥想和放鬆的技巧
    .瑜伽式子、冥想和放鬆於療癒上的效益
    .懷孕及分娩的呼吸法

    The 100-hour Pre- and Post-natal Teacher Training
    Syllabus (2)

    Yoga prop usage:
    •Study the proper use of a yoga chair, belt, blanket, blocks, bolster, and yoga mat
    •Learn quick use of props for flow classes
    -Learn more methodical use of props for slower study of asanas
    •Use props for injuries and to investigate poses from different approaches to go deeper Anatomy & Physiology

    Introduction to yoga anatomy – organs and systems of the body, skeletal system, muscular system, and the biomechanics intelligence of the body
    •Study all the major joints – movements, restrictions, muscular system, physiology, postural muscles
    •Understand the muscular system – muscles for movement and alignment in asana Philosophy

    Anatomy and special condition during pregnancy
    · General anatomy and the anatomy of pregnant women
    · Anatomical and yogic point of view
    · Various condition during pregnancy: common aches and pains, pubic symphysis, breech, etc.
    · The important of pelvis floor for pregnancy and new mothers

    Relaxation
    · Meditation and relaxation techniques
    · Therapeutic benefit of asanas, meditation and relaxation
    · Pranayama for pregnancy and labour

    📸 @ear_will

  • methodical 在 themblan Youtube 的最佳貼文

    2019-03-24 02:43:43

    I have wanted to do this for a long time. Sonic the Hedgehog is my third favorite game in the Sonic the Hedgehog franchise by Sega and Sonic Team. It was a revolutionary game that utilized speed both as a special ability of Sonic, and a reward for good play and memorization. The levels were designed around this as well, as we saw round level-design for the first time in any major platformer - for example, the loop-de-loops. Also, instead of just simply jumping on top of enemies to defeat them, you could get a running start and then press down on the d-pad to do a Spin Attack.

    I played this on a real Sega Genesis Model 1 on a Mega Everdrive X7, but I do have a copy of the game on a real cartridge as well. My Genesis output video and audio through HD Retrovision cables. I split that signal into two using a ShinyBow distribution-amplifier (SB-3729). One end went into the Open Source Scan Converter (OSSC) and one went into my 14" Toshiba consumer-grade CRT television, so that I could play on a CRT while recording 960p gameplay.

    You will be able to tell early on, but I don't play the game like everyone else. I try to get an extra life on every stage by collecting at least 100 rings, so I don't speed through the stages as quickly as possible. This might make you cringe or angry, but please understand. This is how I enjoy playing Sonic-games.

    In that sense, Sonic 1 is the closest thing to a traditional 2D platformer that we have in the series, and so I like to accentuate this game's strengths by playing the game a little more slowly. My opinion is that the automatic, fast, pinball-like segments of the later games are fun in moderation, as are the more methodical platforming segments in this first game.

    ----------------------------

    Thank you for watching, and have a great day.

    ----------------------------

    The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.

    ----------------------------

    My Socials:

    Twitter: http://www.twitter.com/themblan1
    Instagram: https://www.instagram.com/themblan1

  • methodical 在 themblan Youtube 的最佳解答

    2019-01-02 10:30:25

    Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy

    ----------------------------

    Ever since it came out for the PlayStation 2 in 2004, I always wanted to play this game, but never got around to it. It was developed by renowned developer Treasure, along with Konami and G.Rev, who made the very good horizontally-scrolling shooter called Border Down on Sega Dreamcast. Back then, all we could get about videogames were screenshots, and the screenshots we got of this game were beautiful. I just remember the big red goo-balls with eyeballs on them.

    In the past year, I was slowly getting more into shooters, thanks to shows like Game Sack (https://www.youtube.com/user/MrGameSack/about). I even played through R-Type III on the SNES and made a walkthrough for it (https://www.youtube.com/watch?v=A7Snhd7ef9k). After playing a lot of 2D shooters with sprites, I was in the mood for something with a little more visual flair.
    Gradius V is a beautiful 2.5D shoot-em-up (or shmup for short), crafted with 3D polygons, but played on a 2D plane. It never got the hype that Ikaruga did, another of Treasure's games. Ikaruga was codenamed Project RS2, as in Radiant Silvergun 2. Radiant Silvergun was a Japan-only release that almost immediately was worth over a hundred dollars even back in the late 1990s. The fact that we in the West were getting its followup on the Gamecube had IGN game-journalists frothing with demand.

    Gradius V, in contrast, was the fifth numbered installment in a solid but unspectacular series of shooters dating back to the 1980s; the hype-level was not very high. This is part of the reason why I never purchased it when it was available new in stores. The other part was that I was a big Nintendo-fanboy at the time. Sadly, If it had come out for the Gamecube, I would have snatched it up immediately.

    Much time has passed, and last November, I finally bought a copy off of ebay (https://www.ebay.com/), although there is a digital version on PSN (https://store.playstation.com/en-us/product/UP9000-NPUD20712_00-0000000000000000).

    The game is very challenging, but there are certain options you can change so that it is forgiving and beatable, with time, perseverance, and desire. You can change the difficulty-level, number of lives, points needed for extra lives, enable an option to spawn right where you died, and even reacquire dropped satellites (or Options, or Multiples, as this game calls them) after you die and come back. Also, for every hour of gameplay, you earn an extra Credit (continue).

    Gradius V is a methodical shooter, like R-Type, in that you will have to use very precise movement through the levels and against enemies, like a doctor with a scalpel performing brain-surgery. Patience and memorization will be keys in beating this game.

    I really enjoyed this game. It's a treat for the eyes, even nowadays. I played the game both on my Toshiba 14-inch CRT TV, as well as on my LCD monitor upscaled to 1440x960 via the OSSC. The music is very ambient and doesn't distract you from the game. I liked how it wasn't overly cheerful, like in the other games in the series. The controls are customizable, and so you can spread the functions out more across the controller, instead of having them all on the face of the Dual Shock 2. I put rapid-fire on R1, and used X to select my power-up, and Square to fiddle with my satellites.

    Some games make you feel good about yourself after you beat them, and this is one of those games. Gradius Five gets a five... out of five.

    ----------------------------

    Recording footage for this game was an adventure in itself because it was the first time I had to deal with 480i. I was setting the OSSC to scale 2X, but the resolution wasn't changing. Only after trying 4X, did I get the desired 1440x960.

    The game runs in a native 720x480 resolution, which is not 4:3, but 3:2. I thought something was wrong, but I looked it up, and learned that not all games that were 480i or 480p were 640x480.

    I played this real physical copy on a real Sony PlaySation 2 with an HD Retrovision cable hooked up to an OSSC, which was hooked up to a Micomsoft XCapture-1. I tried using OBS for the first time, but I didn't like the results, so I stuck with Micomsoft's VideoKeeper2 software.

    ----------------------------

    The song in my new intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.

  • methodical 在 themblan Youtube 的最佳解答

    2018-04-06 02:26:11

    Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy

    R-Type III is my favorite 2D shooter (shoot-em-up, shmup) on the Super Nintendo Entertainment System (Super Famicom). It was designed from the ground up for the system, and it shows. The game is very beautiful, both in design and technical-standpoints; and has no slowdown, but the game is slow to compensate. To balance the slowness, the game was designed to be very methodical, requiring memorization and precision. Although you die in one hit, you get unlimited continues and at least one checkpoint per stage.

    I played this on an Analogue Super Nt. I didn't have the real cartridge, so I used my Custom White SD2SNES to play it. Check out some photographs of it here: http://themblan.blogspot.com/2018/03/custom-white-sd2snes.html.

    I played the game at 1080p at 60 frames per second, and captured it with my good old Elgato HD60.

    Although I don't show any deaths in this video, many ships were harmed during the making of this video. I died a lot, but I still like this game a lot; hence why I'm making a video about it.

    I would like to go over different terms used in the gaming-community on YouTube. A Let's Play is a video played live with commentary. A Longplay or Playthrough is a video played without commentary, usually in one sitting. This video is a Walkthrough, where I try to guide the viewer/listener step by step through the game.