雖然這篇GL_REPEAT鄉民發文沒有被收入到精華區:在GL_REPEAT這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]GL_REPEAT是什麼?優點缺點精華區懶人包
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#1Texture - iT 邦幫忙
座標的範圍是$[0, 1]$(第一象限),如果超出這個座標之外預設的行為是重複,但其實OpenGL 提供了更多的選擇: GL_REPEAT. 預設,重複材質圖像. GL_MIRRORED_REPEAT.
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#2[OpenGL] Texture 函式參數 - 逍遙文工作室
接下來改變texture的參數,來看Texture-space view有何變化。 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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#3glTexParameter
Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT . GL_TEXTURE_WRAP_T. Sets the wrap parameter for texture coordinate t to either GL_CLAMP_TO_EDGE ...
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#4关于OpenGL中几种纹理环绕模式的理解 - CSDN
GL_REPEAT 环绕模式只是简单的重复纹理。例如:1.1出的纹理单元与0.1处的纹理单元是相同的。在平铺式的纹理应用到大型几何图形的时候,非常有用。
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#5Textures - OpenGL
GL_REPEAT : The integer part of the coordinate will be ignored and a repeating pattern is formed. · GL_MIRRORED_REPEAT : The texture will also be repeated, but ...
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#6GL_REPEAT and GL_CLAMP giving same result - Stack ...
You will not see a difference unless your texture coordinates are outside of the range 0 to 1. Otherwise there is nothing to clamp or repeat.
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#7如何使用GL_REPEAT仅重复选择纹理贴图集? (OpenGL)
How to use GL_REPEAT to repeat only a selection of a texture atlas? (OpenGL)如何重复选择纹理图集?例如,我的精灵(选择)在纹理坐标 ...
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#8GL_REPEAT | Apple Developer Documentation
Global Variable. GL_REPEAT. No overview available. Availability. iOS 2.0+; tvOS 9.0+. Framework. OpenGL ES. Declaration. var GL_REPEAT: Int32 { get }.
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#9Java GL11.GL_REPEAT屬性代碼示例- 純淨天空
本文整理匯總了Java中org.lwjgl.opengl.GL11.GL_REPEAT屬性的典型用法代碼示例。如果您正苦於以下問題:Java GL11.GL_REPEAT屬性的具體用法?Java GL11.
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#10No tiling GL_REPEAT supported · Issue #180 - GitHub
Hi i notice that model textures that are tiled are clamped. Even if the gltf inside specifies GL_REPEAT as the texture wrapping factor.
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#11關於SamplerObject - Hosee的空間
... GL_REPEAT); glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT); ...
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#12iOS OPENGL Texture GL_REPEAT repeats only two times
Normaly this is not a big deal for me, because GL_REPEAT does a fine job. You can see the problem comparing the next two images: First image is simulator ...
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#13OpenGL 筆記- Texture | r0yblog
GL_REPEAT, 預設,重複材質圖像. GL_MIRRORED_REPEAT, 一樣是重複材質,但圖片是鏡像的. GL_CLAMP_TO_EDGE, 材質座標會被約束在[0,1],超出的部分會 ...
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#14OpenGL + vc6.0 控制台實現《太陽系模型》 - docs01
... glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); gluBuild2DMipmaps(GL_TEXTURE_2D ...
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#15【C++】如何將多個紋理載入到片段著色器中 - 程式人生
... _tex); check_error_gl(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ...
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#16LearnOpenGL Texture - 程序員學院
描述gl_repeat. 對紋理的預設行為。重複紋理影象。 gl_mirrored_repeat. 和gl_repeat一樣,但每次重複是映象放置的。 gl_clamp_to_edge.
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#17Solved What is GL_REPEAT used for? Select one. To enable
Transcribed image text: What is GL_REPEAT used for? Select one. To enable buffering To determine the length of the texture when rendering To repeat the last ...
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#18glGetTexParameter - OpenGL 3 - docs.gl
GL_TEXTURE_WRAP_S. Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT .
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#19android.opengl.GLES20.glTexParameteri java code examples
GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); } return genBuf[0]; }.
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#20Textures in OpenGL - dca.ufrn
glGenTextures(1, &texname);. glBindTexture(GL_TEXTURE_2D, texname);. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);. glTexParameteri( ...
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#21Example usage for android.opengl GLES20 GL_REPEAT
Introduction. In this page you can find the example usage for android.opengl GLES20 GL_REPEAT. Prototype. int GL_REPEAT.
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#22OpenGL:GL_REPEAT和GL_CLAMP_TO_EDGE | 955Yes
我在用OGL 3.2做我的游戏项目,我正在使用 GL_REPEAT 在纹理参数设置我的地形很快通过定义ST坐标超过(1;1)。
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#23OpenGL 中使用貼圖
//GL_REPEAT or GL_CLAMP. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //GL_LINEAR or GL_NEAREST. glTexParameteri(GL_TEXTURE_2D ...
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#24IO/Geometry/vtkGLTFWriterUtils.h File Reference - VTK
#define, GL_FLOAT 0x1406. #define, GL_CLAMP_TO_EDGE 0x812F. #define, GL_REPEAT 0x2901. #define, GL_NEAREST 0x2600. #define, GL_LINEAR 0x2601 ...
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#25GLES10.GlRepeat Field (Android.Opengl) | Microsoft Docs
Register("GL_REPEAT")] public const int GlRepeat = 10497; [<Android.Runtime.Register("GL_REPEAT")>] val mutable GlRepeat : int ...
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#26Textures - LearnOpenGL
Texture Wrapping · GL_REPEAT : The default behavior for textures. Repeats the texture image. · GL_MIRRORED_REPEAT : Same as GL_REPEAT but mirrors the image with ...
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#27Java and android.opengl.gles20.gl_repeat software developers
A list of software developers and engineers with experience in java + android.opengl.gles20.gl_repeat.
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#28What is the purpose of GL_REPEAT? - OpenGL | Quizack
What is the purpose of GL_REPEAT? 1.To have a texture repeat in a direction (horizontal or vertical)., 2.To have a command repeat until stopped., 3.
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#29opengl-es - 如何像GL_REPEAT一样重复纹理贴图? - 一个缓存 ...
opengl-es - 如何像GL_REPEAT一样重复纹理贴图? - Cache One ... 我在游戏中有一个房屋模型,并且有一些房屋几何图形的Material 。房子的墙壁有一种Material ,我有一个纹理 ...
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#30更改GL_TEXTURE_WRAP)_(S / T)有什么作用?
与GL_CLAMP,GL_CLAMP_TO_BORDER,GL_REPEAT有何不同?在此先感谢您,如果可以为像我这样的白痴提供图片,请多加帮助。 opengl textures.
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#31GL_REPEAT with ofFbo - advanced - OpenFrameworks Forum
the problem i'm running into is that i need the textures being bound to the FBOs to be in GL_REPEAT wrap mode. i get an openGL error ...
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#32iphone - OpenGL ES 2.0 texture distortion on large geometry ...
iphone - OpenGL ES 2.0 texture distortion on large geometry GL_REPEAT · asked Oct 24 by 深蓝 (31.9m points). OpenGL ES 2.0 has serious precision issues with ...
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#33Announcements Graded:
Repeat pattern (GL_REPEAT). – Clamp to maximum/minimum value (GL_CLAMP). • Example: – glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,. GL_CLAMP).
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#34How opengl handles the texture border when using gl_repeat ...
I understand that GL_REPEAT parameter will ignore the integer portion of the texture coordinate, only the fractional part is used when doing texture mapping ...
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#35How to use GL_REPEAT to repeat only a selection of a texture ...
It can't be done the way it's described in the question. OpenGL's texture coordinate modes only apply for the entire texture. Normally, to repeat a texture, ...
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#36Somehow using GL_REPEAT on a sub-texture in a sprite-sheet?
Hello. I have been researching for a bit on how to make a section of a texture render in GL_REPEAT. Is there any way to do this other than just manually ...
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#3710、OpenGL 之纹理环绕方式| ZackAddy's Blog - 不积跬步
GL_REPEAT | 对纹理的默认行为。重复纹理图像。 GL_MIRRORED_REPEAT| 和GL_REPEAT一样,但每次重复图片是镜像放置的。 GL_CLAMP_TO_EDGE| 纹理坐标会被 ...
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#38Collaborative Markdown Knowledge Base - HackMD
... GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, GL_RGB, ...
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#39GL_REPEAT ( -- value )
GL_REPEAT ( -- value ). Vocabulary opengl.gl. Definition. IN: opengl.gl · CONSTANT: GL_REPEAT 10497 inline.
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#40opengl-es - 如何像GL_REPEAT一样重复纹理贴图? - 程序调试 ...
opengl-es - 如何像GL_REPEAT一样重复纹理贴图? - 程序调试信息网. 我在游戏中有一个房屋模型,并且有一些房屋几何图形的Material 。房子的墙壁有一种Material ,我有 ...
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#41Mipmaps and GL_REPEAT Artifacts in OpenGL ES 2. - Reddit
Mipmaps and GL_REPEAT Artifacts in OpenGL ES 2. In this article I show a mipmap related artifact I encountered while developing my game on iOS.
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#42OpenglES2.0 for Android:再談紋理映射 - 網頁設計教學
GL_REPEAT ); } /* * 第三步: 設置紋理過濾 */ //設置縮小時為三線性過濾 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.
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#43大型几何图形GL_REPEAT上的OpenGL ES 2.0纹理变形 - 摸鱼
OpenGL ES 2.0在纹理采样方面存在严重的精度问题-我看过带有similar problem.
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#44OpenGL ES生成安卓手机中常见的三种压缩纹理 - 台部落
... GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ...
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#45cocos2dx--紋理平鋪- IT閱讀
openGL紋理的座標範圍是(0.0f, 1.0f).意思就是當紋理座標大於1.0f或者紋理座標小於0.0f的時候怎麼去處理紋理。 兩個常用的紋理環繞模式: (1)GL_REPEAT:在 ...
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#46Opengl repeat texture
GL_REPEAT causes the integer part of the s coordinate to be ignored; OpenGL uses only the fractional part, thereby creating a repeating pattern.
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#47Opengl texture wrapping
Aug 24, 2015 · GL_TEXTURE_WRAP_S GL_REPEAT. Then i thought it was just my wrapping method, but all methods lead to the same result.
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#48OpenGL ES 纹理过滤模式-glTexParameteri - 知乎专栏
... 因此GL_TEXTURE_WRAP_S和GL_TEXTURE_WRAP_T表示超出范围的纹理处理方式,可以设置的值如下:GL_CLAMP_TO_EDGE、GL_REPEAT、GL_MIRRORED_REPEAT。
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#49gl::TextureBase - Cinder
Possible values are GL_REPEAT , GL_CLAMP_TO_EDGE , etc. Default is GL_CLAMP_TO_EDGE . void. setWrap (GLenum wrapS, GLenum wrapT, GLenum wrapR).
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#50How OpenGL handles the texture border when using ...
I understand that GL_REPEAT parameter will ignore the integer portion of the texture coordinate, only the fractional part is used when doing texture mapping ...
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#51Opengl. A single texture is being applied to all objects.
... iHeight, GL_RGB, GL_UNSIGNED_BYTE, iData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, ...
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#52Qt 4.6: glbuffers.cpp Example File (demos/boxes/glbuffers.cpp)
... GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ...
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#53What Is The Purpose Of GL_REPEAT? | Practice Question
What is the purpose of GL_REPEAT? To enable double-buffering. To restart the application. To repeat the last command. To have a texture repeat in a direction ( ...
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#54OpenGL Extension GL_NV_texture_rectangle - FreeDesktop ...
GL_REPEAT, but that mode is not allowed for rectangular textures? What is the default minification filter for a texture rectangle? RESOLUTION: GL_LINEAR.
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#55Как использовать GL_REPEAT для повторения только ...
Как использовать GL_REPEAT для повторения только выбора атласа текстур? (OpenGL). Как я могу повторить выбор текстурного атласа? Например, мой sprite (выделение) ...
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#56OpenGL ES2 学习教程8——纹理包装&Mipmap纹理
GL_TEXTURE_WRAP_S定义s坐标超出范围[0.0, 1.0] 的情况。GL_TEXTURE_WRAP_T设定t坐标。 包装模式有:GL_REPEAT重复,GL_CLAMP_TO_EDGE采样纹理边缘, ...
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#57gl_REPEAT - Nit
fun gl_REPEAT: GLTexParameteri · core :: Sys :: gl_REPEAT. Doc; Linearization. Summary. Property definitions. glesv2::glesv2$core::Sys$gl_REPEAT ...
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#58crazy speed difference between GL_REPEAT and ...
However, here's the kicker, if I change the texture wrap parameters to GL_CLAMP_TO_EDGE instead of GL_REPEAT, I get the expected faster ...
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#59OpenGL学习(4)——纹理(补) - 一只名为狗的猫- 博客园
练习 · ]) ·, GL_TEXTURE_WRAP_S, GL_REPEAT) ·, GL_TEXTURE_WRAP_T, GL_REPEAT) ·, GL_TEXTURE_MIN_FILTER, GL_GL_LINEAR) ·, GL_TEXTURE_MAG_FILTER, ...
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#60Repeating Textures - Lazy Foo' Productions
This assumes you have your texture wrap set to GL_REPEAT. This is the default texture wrap when creating an OpenGL texture, and now we're ...
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#61GL_REPEAT GL_MIRROED_REPEAT ... - 化石
GL_REPEAT : 忽略整数部分,采用重复模式。 GL_MIRRORED_REPEAT: 图形重复,只不过当整数部分是奇数的时候图形会镜像化。 GL_CLAMP_TO_EDGE: 坐标会被限制 ...
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#62OpenGl - How to repeat a texture? | Geeks Q&A
I just started working on opengl in qt, using texture i am displaying image in quard. then i set gltexture wrap mode to gl_repeat but its not repeating.
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#63小空笔记
我的纹理应该是无约束的: glBindTexture(GL_TEXTURE_2D, texResolve); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri ...
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#64CS248 OpenGL introduction - Specifying Texture Maps
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, ...
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#65[Solved] Multiple Textures OpenGL GLUT C++ - Code Redirect
... GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image.width, image.height, GL_RGB, ...
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#66C++ opengl texture filtering GL_REPEAT - Programmer Sought
C++ opengl texture filtering GL_REPEAT · GLuint CreateTexture2D(unsigned char*pixelData, int width, int height, GLenum type) { · GLuint texture; · glGenTextures(1, ...
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#67Using GL Extensions
fetchTexture("cs559.jpg", GL_REPEAT, GL_REPEAT);. to be the two lines (that select a texture unit):. glActiveTexture(GL_TEXTURE0); fetchTexture("cs559.jpg", ...
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#68Why Is My Texture Streching Even On Using Gl_Repeat?
Why Is My Texture Streching Even On Using Gl_Repeat? A realistic mosaic is treated as a collection of 3D tiles that interact with a light source and a not ...
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#69OpenGL ES 2.0 texture distortion on large geometry ...
OpenGL ES 2.0 texture distortion on large geometry GL_REPEAT. 1 年ago By 嫣然笑尽倾城. OpenGL ES 2.0 has serious precision issues with texture sampling ...
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#70Textures
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); .... glTexImage2D(..); glBegin(GL_POLYGON);
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#71TextureBmpModern code explained
... GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set the best quality filtering options.
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#724. Lecture #4 — CS 428 1.0 documentation - Mridul Aanjaneya
... set texture parameters glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); // set ...
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#73cocos2dx lua和c++纹理平铺 - 代码先锋网
Texture2D::TexParams tp = {GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};. texture->setTexParameters(tp);.
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#74Texture2D Class Reference
Texture2D (const char *path, GLenum wrapS=GL_REPEAT, GLenum wrapT=GL_REPEAT, GLenum magFilter=GL_LINEAR, GLenum minFilter=GL_LINEAR_MIPMAP_LINEAR).
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#75GL (jMonkeyEngine3) - jMonkeyEngine Javadoc
static int, GL_REPEAT. static int, GL_REPLACE. static int, GL_RGB. static int, GL_RGB5_A1. static int, GL_RGB565. static int, GL_RGBA. static int, GL_RGBA4.
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#76TEXTURE MAPPING TEXTURE MAPPING
GL_REPEAT vs GL_CLAMP. Say we have a texture coordinate of (-0.1,1.1). GL_CLAMP changes it to (0.0,1.0). GL_REPEAT changes it to (0.9,0.1).
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#77Gotchas: Repeating textures in Cocos2d-x - Fri, Jul 4, 2014
wrapS = GL_REPEAT; texParams.wrapT = GL_REPEAT; Sprite* bgwrap = Sprite::create("stars.png", Rect( ...
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#78OpenGLES学习之路-纹理(二) - 简书
系统给定了这三种模式, 默认是使用`GL_REPEAT `模式."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#79Textures Wrapping - Game Programming
introduction ; GL11.GL_REPEAT, repeat texture along specified coordinate ; GL14.GL_MIRRORED_REPEAT, mirror each alternate texture along specified coordinate ...
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#80C ++ фильтрация текстур opengl GL_REPEAT - Русские ...
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);. glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, pixelData);.
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#81[OpenGL]Feint的OpenGL笔记(二):Texture参数详解 - BiliBili
GL_REPEAT : Question:怎样设置Texture的采样区域,才能让贴图显示在平面的正中央呢?(效果如下图所示 ...
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#82C++ (Cpp) glfwLoadTexture2D Examples - HotExamples
Resources\\volcano\\Map__1_Cellular.tga",GLFW_BUILD_MIPMAPS_BIT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D ...
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#83关于opengles 2.0 NPOT 使用_回头浪子 - 新浪博客
GL_REPEAT isn't part of the core OpenGL ES 2.0 spec for NPOT textures, only GL_CLAMP_TO_EDGE is, and thus GL_REPEAT isn't supported.
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#84OpenGL ES - Dashed Lines - py4u
texture wrapping to GL_REPEAT. Answered By: Szabolcs Dombi. Answer #2: In OpenGL ES 1.0 glLineStipple is not supported. 1 dimensional textures are ...
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#85fieldAndSkyFiltered.cpp
glBindTexture(GL_TEXTURE_2D, texture[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ...
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#86781 Lab4 - Ohio State Computer Science and Engineering
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);. glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);.
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#87Texture basics - GMU CS Department
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);. glTexParameteri(GL_TEXTURE_2D ...
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#88glTexImage2D acces violation [duplicate] - devbugfix
... GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
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#89How do I wrap textures inside shader GLSL? - Game ...
GL_TEXTURE_WRAP_T GL_REPEAT. I'm not sure where to put this or how to use it. I'm using a custom engine for this shader and I would assume I could wrap the ...
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#90glTexParameter Subroutine - IBM
Initially, GL_TEXTURE_WRAP_R is set to GL_REPEAT. GL_TEXTURE_WRAP_S: Sets the wrap parameter for texture coordinate s to either GL_CLAMP, ...
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#91OpenGL cuda textures
... GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // build our texture mipmaps gluBuild2DMipmaps(GL_TEXTURE_2D, ...
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#92Unhandled exception in for loop - Windows Hex Error Lookup
... GL_REPEAT); // set texture wrapping to GL_REPEAT (default wrapping method) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ...
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#933D Mesh Simulations
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); GL_LINEAR means "trilinear" interpolation for a 3D texture (interpolation along each 3D axis), ...
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#94opengl入门-纹理- 云+社区 - 腾讯云
... GL_REPEAT); // set texture wrapping to GL_REPEAT (default wrapping method) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ...
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#95Image GL_REPEAT - SFML
Author Topic: Image GL_REPEAT (Read 4403 times). 0 Members and 1 Guest are viewing this topic. tgm. Jr. Member ...
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#96Mipmaps and GL_REPEAT Artifacts in OpenGL ES 2.
Mipmaps and GL_REPEAT Artifacts in OpenGL ES 2. I am working on a new racing game and I encountered some odd artifacts in rendering the ...
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#97iPhone 3D Programming: Developing Graphical Applications ...
The figure on the far right uses GL_REPEAT for the S coordinate and GL_CLAMP_TO_EDGE for the T coordinate. Figure 5-2. Four texture wrap configurations What ...
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#98Learn cocos2d 2: Game Development for iOS
The trick is to use the GL_REPEAT texture parameter supported by OpenGL. But it only works with square images that are exactly a power of 2, like 32 × 32 or ...
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