雖然這篇GL_GLEXT_PROTOTYPES鄉民發文沒有被收入到精華區:在GL_GLEXT_PROTOTYPES這個話題中,我們另外找到其它相關的精選爆讚文章
[爆卦]GL_GLEXT_PROTOTYPES是什麼?優點缺點精華區懶人包
你可能也想看看
搜尋相關網站
-
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#1Defining GL_GLEXT_PROTOTYPES vs getting function pointers
The other way is to define GL_GLEXT_PROTOTYPES before including glext.h which circumvents the problem of getting the function pointers for ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#2opengl - 定义GL_GLEXT_PROTOTYPES 与获取函数指针
opengl - 定义GL_GLEXT_PROTOTYPES 与获取函数指针. 标签 opengl. 我正在编写一个依赖于OpenGL 2.0 或更高版本的程序。查看GL 2.0 的规范,我看到ARB_shader_objects ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3what does #define GL_GLEXT_PROTOTYPES do ? : r/opengl
I included on top of my file and now I am getting function's arguments in auto-completion. So what does #define GL_GLEXT_PROTOTYPES do ? 1.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#4如何在C++程式中使用gl.h? - C++ _程式人生
To define prototypes as well as typedefs, the application must #define GL_GLEXT_PROTOTYPES prior to including gl.h or glx.h.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#5opengl - 定义GL_GLEXT_PROTOTYPES与获取函数指针 - 摸鱼
获取这些函数的一种方法是在程序本身中声明它们,然后通过* GetProcAddress函数获取函数指针。 另一种方法是在包含glext.h之前定义GL_GLEXT_PROTOTYPES,这避免了获取GL2.0 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#6[PATCH] Stop defining GL_GLEXT_PROTOTYPES
It looks like GL_GLEXT_PROTOTYPES is just a trap for the unwary, causing glext.h to define a pile of functions which are also defined in ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#7GLES/glext.h - Khronos Group
... GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#8定义GL_GLEXT_PROTOTYPES与获取函数指针| 经验摘录
定义GL_GLEXT_PROTOTYPES与获取函数指针. Divick 7 opengl. 我正在编写一个依赖于OpenGL 2.0或更高版本的程序.看看GL 2.0的规格, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#9Perception Tool Kit (PTK) API Guide: opengl_utils.h File ...
Macros. #define, GL_GLEXT_PROTOTYPES 1. #define, APP_EGL_TEX_MAX_PLANES (2). #define, APP_EGL_MAX_TEXTURES (20u). #define, APP_EGL_MAX_RENDER_TEXTURES (20u).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#10gl.h.template - Apple Open Source
... #endif #ifdef GL_GLEXT_PROTOTYPES #define _GL_GLEXT_PROTOTYPES GL_GLEXT_PROTOTYPES #else #define GL_GLEXT_PROTOTYPES 1 #endif /* Our glext.h is based on ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#11OpenGLExtensions.h Source File
... #endif 00029 00030 // The Linux OpenGL ABI 1.0 spec requires that we define 00031 // GL_GLEXT_PROTOTYPES before including gl.h or glx.h for extensions ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#12anatomist/window/glcaps.h File Reference
Macros. #define, GL_GLEXT_PROTOTYPES. #define, GL_FRAMEBUFFER 0x8D40. #define, GL_COLOR_ATTACHMENT0 0x8CE0. #define, GL_RENDERBUFFER 0x8D41.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#13QT5 OpenGL include[SOLVED] | Qt Forum
#define GL_GLEXT_PROTOTYPES #include <QtOpenGL> #include <GL/glu.h> @. Is there any preferred way to include OpenGL? thanks in advance!
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#14Linux-默認的OpenGL版本 - 有解無憂
我不定義 GL_GLEXT_PROTOTYPES 。我使用 glXGetProcAddress . 我的應用程式鏈接到 /usr/lib/x86_64-linux-gnu/libGL.so . 例如,一些傳統的OpenGL 函 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#15Diff - 05bb9c9^! - platform/frameworks/native - Git at Google
... 1 #ifdef GL_GLEXT_PROTOTYPES -GL_API void GL_APIENTRY glMultiDrawArraysEXT ... const GLvoid* *indices, GLsizei primcount); #endif /* GL_GLEXT_PROTOTYPES ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#16libglvnd/glext.h at master - GitHub
#ifdef GL_GLEXT_PROTOTYPES. GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#17qopengl.h source code [qtbase/src/gui/opengl/qopengl.h]
100, # define GL_GLEXT_PROTOTYPES. 101, # define QGL_TEMP_GLEXT_PROTO. 102, # endif. 103. 104, # if QT_CONFIG(opengles32). 105, # include <GLES3/gl32.h>.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#18gl2ext_angle.h - mozsearch - Searchfox
#ifdef GL_GLEXT_PROTOTYPES. GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum mode);. #endif. #endif /* GL_ANGLE_provoking_vertex */.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#19关于opengl:带有SDL的顶点缓冲区对象 - 码农家园
如果要使用 SDL_opengl.h ,请在包含 GL_GLEXT_PROTOTYPES 之前对其进行定义。 1 2 3 4. #define GL_GLEXT_PROTOTYPES #include"SDL.h"
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#20glGenBuffers not defined? - py4u
I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#21[Solved] C++ glGenBuffers not defined? - Code Redirect
I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#22How to use OpenGL ES 2.0 “GL_OES_vertex_array_object ...
If someone wants to use the OpenGL ES 2.0 extension "GL_OES_vertex_array_object", the macro " GL_GLEXT_PROTOTYPES " must be.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#23glext.h的问题:编译时找不到函数? - CSDN社区
#define GL_GLEXT_PROTOTYPES. #include <GL/gl.h>. #include <GL/glext.h>. class SolarAttribute. {. public: void setf(GLfloat f0) {.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#24glGenBuffers不设置缓冲区 - 955Yes
Is there any reason why glGenBuffers(1, &bufferID) unsuccessfully allocates an ID into bufferID ? #define GL_GLEXT_PROTOTYPES 1 #include <GL/gl.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#25opengl学习之路------glGenBuffers was not declared in this ...
Re: glGenBuffers' was not declared in this scope. Try adding the GL_GLEXT_PROTOTYPES before your include ie. Code : #define GL_GLEXT_PROTOTYPES .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#26[Mesa-dev] [PATCH] Remove GL_GLEXT_PROTOTYPES guards ...
[Mesa-dev] [PATCH] Remove GL_GLEXT_PROTOTYPES guards from non-ext headers. Emil Velikov emil.l.velikov at gmail.com. Mon Sep 12 14:10:44 UTC 2016.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#27GL_GLEXT_PROTOTYPES and not supported extension - Johnnn
#define GL_GLEXT_PROTOTYPES. instead of calling. glXGetProcAddress. 1. 1. glXGetProcAddress . When I run that application on the machine which doesn't ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#28c++ - glGenBuffers not defined? - OStack Q&A-Knowledge ...
Yes, it's quite normal and expected to have something like: #define GL_GLEXT_PROTOTYPES #include <GL/GL.h>. If you're trying to write OpenGL ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#29glGenBuffers not defined?
Yes, it's quite normal and expected to have something like: #define GL_GLEXT_PROTOTYPES #include <GL/GL.h>. If you're trying to write OpenGL 3 compliant ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#30Retrieving a top level function address - Using Swift
However, if I define GL_GLEXT_PROTOTYPES before importing ... #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullFace (GLenum mode);.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#31CCGL.h File Reference - Cocos2D-x
#define, GL_GLEXT_PROTOTYPES 1. #define, GL_BGRA 0x80E1. #define, glGenVertexArraysOES glGenVertexArraysOESEXT.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#32winrt: Fix definition of GL_GLEXT_PROTOTYPES in ...
winrt: Fix definition of GL_GLEXT_PROTOTYPES in qwinrtbackingstore We have to make sure that GL_GLEXT_RPOTOTYPES is defined when qplatformbackingstore.h is ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#33Ion: portgfx/glheaders.h File Reference - Google
#define, GL_GLEXT_PROTOTYPES. Include OpenGL headers based on platform. More... #define, __glu_h__. Prevent GLU from being included since it tries to ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#34Windows needs to #define GL_GLEXT_PROTOTYPES · f9b0ac691c ...
Windows needs to #define GL_GLEXT_PROTOTYPES. tags/R300_DRIVER_0. Karl Schultz 18 years ago ... #define GL_GLEXT_PROTOTYPES. #endif. #include <GL/glut.h> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#3556146 – opengl-update breaks with 1.0-6106 nvidia drivers
h) ... #ifndef GL_GLEXT_PROTOTYPES # define GL_GLEXT_PROTOTYPES # define __DEFINED_GL_GLEXT_PROTOTYPES #endif #ifndef GLAPI # ifdef _WIN32 # define GLAPI __ ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#36Nuke binary plugins: gl.h File Reference - Foundry Learn
#define, GL_GLEXT_PROTOTYPES. #define, mFnGlCall(fun). Enumerations. enum, { XY, XZ, YZ, YX, ZX, ZY }. Functions. void, DD::Image::glColor (unsigned).
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#37mesa-demos: src/egl/opengles2/es2_info.c File Reference
Macros · Functions · Macro Definition Documentation · GL_EXTENSIONS · GL_GLEXT_PROTOTYPES · GL_RENDERER · GL_VERSION · Function Documentation.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#38[Piglit] [PATCH 1/8] util/gl: Define GL_GLEXT_PROTOTYPES for all ...
If you're writing test, you want the extension prototypes defined. Each GLES1 test shouldn't need to define this. To fix this, define GL_GLEXT_PROTOTYPES in ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#39How to judge ndk version in makefile or precompile step?
NDK r7 deprecated GL_GLEXT_PROTOTYPES marco by default, so I had to - DGL_GLEXT_PROTOTYPES=1 in Android.mk, or #define GL_GLEXT_PROTOTYPES 1
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#40geometric_tools_engine: GteOpenGL.h File Reference - ROS ...
Definition at line 19 of file GteOpenGL.h. #define GL_GLEXT_PROTOTYPES. Definition at line 351 of file GteOpenGL.h. Function Documentation ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#41GdkGLExt - OpenGL Extension to GDK * Copyright (C) 2002 ...
... GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum, GLsizei, ... const GLfloat *points); #endif /* GL_GLEXT_PROTOTYPES */ typedef void ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#42glGenBuffers не определены? - CodeRoad
Да, это вполне нормально и ожидается, что будет что-то вроде: #define GL_GLEXT_PROTOTYPES #include <GL/GL.h> Если вы пытаетесь написать код, совместимый с ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#43Mesa: Howto enable OpenGL 3.x functionality via extensions?
#define GL_GLEXT_PROTOTYPES #include <GL/osmesa.h> #include <GL/glu.h>. My problem with Mesa and OpenGL 2.x is that I get an OpenGL "invalid value" error ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#44is it available in the VC4 driver? - Raspberrypi/Userland
h) to be "unmasked" ONLY when GL_GLEXT_PROTOTYPES is defined: that way, glDiscardFramebuffer() is apparently found by the compiler. However, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#45glext.h - GameDev.ru
#ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#46glGenBuffers not defined? | Newbedev
Yes, it's quite normal and expected to have something like: #define GL_GLEXT_PROTOTYPES #include If you're trying to write OpenGL 3 compliant code, yo.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#47Question : OpengGL glDrawBuffers() in Qt? - TitanWolf
... two colorbuffers, and draw with the fragment shader to those two buffers. FIXED: Just had to add #define GL_GLEXT_PROTOTYPES 1 to the offending file :( ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#48Linux - версия OpenGL по умолчанию - Question-It.com
Я работаю на Ubuntu 18.04. Я не определяю GL_GLEXT_PROTOTYPES. Я загружаю "основные" функции OpenGL с помощью glXGetProcAddress.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#49Issue 10597006: Define GL_GLEXT_PROTOTYPES - Code Review
Visibility: Public. Description. Define GL_GLEXT_PROTOTYPES This is needed to get some of the new extension functions to link properly. BUG= TEST= Committed: ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#50SDL_opengl.h
... GLsizei height); #endif #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glActiveTextureARB ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#51cgfxShaderCommon.h - Maya API - Autodesk
... #include <maya/MString.h> #include <maya/MStringArray.h> #if defined(LINUX) && !defined(GL_GLEXT_PROTOTYPES) #define GL_GLEXT_PROTOTYPES #endif #include ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#52Gl extensions - SDL Development - Simple Directmedia Layer
#define GL_GLEXT_PROTOTYPES 1 #include <GL/glext.h>. this will declare typedefs for all gl extensions functions for example :
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#53glGenBuffers не определены? – 2 Ответа - overcoder
Должен ли я просто определить GL_GLEXT_PROTOTYPES? В противном случае, как еще я могу использовать VBOs, поскольку я использую OpenGL32.dll(я хочу, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#54android-ndk-glMapBufferOES使用ndk 6编译但不使用7
“由于GL_GLEXT_PROTOTYPES是在先前版本的NDK中在glplatform中定义的,因此在r7中,已从glplatform中删除了GL_GLEXT_PROTOTYPES.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#55Compilation error with glActiveTexture - ooo-build@lists ...
GL_GLEXT_PROTOTYPES. This causes compilation problems with nvidia opengl drivers. I guess one such file is transogl-crossplatform.diff . Im not sure
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#56KanziStudio工程可執行程序在QNX背景透明詳細配置 - 台部落
... EGL_EGLEXT_PROTOTYPES = 1 #define GL_GLEXT_PROTOTYPES = 1 #include <EGL/egl.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#57NorMIT-nav - CustusX
Namespace for all CustusX production code. Macros. #define, GL_GLEXT_PROTOTYPES. Functions ... #define GL_GLEXT_PROTOTYPES. Definition at line 28 of file ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#583e28a8f152594a5bf0e55c9f17bfcab483d64ab1.patch - aur.git ...
... +25,8 @@ #include <glib-object.h> #include <glib.h> -#include <GL/glew.h> #define GL_GLEXT_PROTOTYPES -#include <GL/gl.h> -#include <GL/glu.h> -#include ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#59glGenerateMipmap-标识符未找到? - 或代码
见下文)所以我想知道是否有办法重新定义/定位它以便程序将编译或运行,如果没有,是否有另一种方法可以自动生成mipmap? #ifdef GL_GLEXT_PROTOTYPES ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#60OpenGLプログラミング/モダンOpenGL チュートリアル 02
#define GL_GLEXT_PROTOTYPES #include <GL/gl.h> #include <GL/glext.h>. OpenGLの拡張機能をロードする必要がない場合で、 かつヘッダが十分に最近のものである場合 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#61Bug: Texture is not updated through a texture view under ...
#include <stdio.h> #include <unistd.h> #include <string.h> #define GL_GLEXT_PROTOTYPES #include<X11/X.h> #include<X11/Xlib.h> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#62Solved 1) From the previous lab exercise, create an output
#include #include #include #define GL_GLEXT_PROTOTYPES #ifdef __APPLE__ #include #else #include #endif ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#63[solved] OpenGL: casting proc pointers - freebasic.net
#ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#64frame_buffer.h|cpu-only
#ifndef FRAME_BUFFER_H #define FRAME_BUFFER_H #define GL_GLEXT_PROTOTYPES #include <GL/gl.h> #include <GL/glext.h> #include <GL/freeglut.h> #include ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#65OpenGL v2.0 Shaders with Dev-C++ and SDL? - Genera Codice
If you define GL_GLEXT_PROTOTYPES before including glext.h you can omit the first line. EDIT: SDL_opengl.h looks like it contains a copy of glext.h (not up ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#66c++ - glGenerateMipmap-找不到标识符? - 一个缓存- Cache One
#endif /* GL_GLEXT_PROTOTYPES */ 非常感谢, 克里斯. 最佳答案. 这不是访问OpenGL扩展的正确方法。正确的方法有点复杂,因为您不能重新定义可能从库中导入的符号。
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#67I cannot link freeglut to code::blocks on Ubuntu
#define GL_GLEXT_PROTOTYPES #define GLEW_STATIC #include <GL/glew.h> #include <GL/freeglut.h> #include <stdlib.h> #include <iostream> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#68Are Vertex Array Objects supported in Android OpenGL ES 2.0 ...
I am including the headers for OpenGL ES 2 and the extensions in my header. #define GL_GLEXT_PROTOTYPES #include <GLES2/gl2.h> #include <GLES2/ ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#69Using emscripten to port NGL to the Web - Jon's Teapot
#include "SDL.h" #include <GLES2/gl2.h> #define GL_GLEXT_PROTOTYPES 1 #include <GLES2/gl2ext.h> #include <emscripten.h> #include <iostream> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#70【程式】OpenGL 3.3 架設基本繪圖管線 - 創作大廳
之前的教學可以看這篇目錄,「Direct3D與OpenGL」的部分。 Shark流程式教學一覽. #define GL_GLEXT_PROTOTYPES #define GLX_GLXEXT_PROTOTYPES #include< ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#71OpenGL functions not resolved in Eclipse - Code Yarns
Almost all of the modern OpenGL functions are defined behind the GL_GLEXT_PROTOTYPES symbol in header files such as gl.h and glext.h .
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#72Program Listing for File opengl.h - NanoGUI
... GLFW_INCLUDE_GLCOREARB #else #define GL_GLEXT_PROTOTYPES #endif #endif #endif // DOXYGEN_SHOULD_SKIP_THIS #include <GLFW/glfw3.h> #include <nanovg.h> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#73gpu/GLES2/gl2extchromium.h ... - GitLab
#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC #define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#74default opengl version ( Linux, Ubuntu ) | howtofix.io
I don't define GL_GLEXT_PROTOTYPES. I load "core" OpenGL functions using glXGetProcAddress. My application links to /usr/lib/x86_64-linux-gnu/ ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#75Basic GLSL shader support (prototype) - Page 2 \ VOGONS
Some more details about the way I've made it work for now on GNU/Linux with X11: I have added a definition of the macro GL_GLEXT_PROTOTYPES ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#76CMakeLists.txt · feature/inst_char · Pellegrini Yann / quidditch
Note we could do it in the main file via "#define GL_GLEXT_PROTOTYPES" before "#include <GL/glext.h>" ## setting build type to debug ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#77glGenBuffers没有定义?
我正在使用Windows,我注意到很多功能都是灰色的,因为我猜#ifdef GL_GLEXT_PROTOTYPES没有定义。其中之一是VBO扩展。我应该只定义GL_GLEXT_PROTOTYPES吗?
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#78src/hsp3dish/extlib/src/ANGLE/GLES2/gl2ext.h ...
... #ifndef GL_OES_EGL_image #define GL_OES_EGL_image 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#79Android - stackoverflow中文社区- 编程技术网- 手机版
#define GL_GLEXT_PROTOTYPES #include <GLES2/gl2.h> #include <GLES2/gl2ext.h>. I'm also linking to OpenGL ES 2 in Android.mk . LOCAL_LDLIBS += -lGLESv2.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#80Create a GLSL based project on Linux - I touchs
#define GL_GLEXT_PROTOTYPES #include <GL/glut.h> #else #ifdef APPLE ... 要先定義: GL_GLEXT_PROTOTYPES b. 只需引入: <GL/glut.h>
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#81modus - GameDev.net
On Linux you can sneak around the extension loading business by defining GL_GLEXT_PROTOTYPES before including any gl* headers, which I imagine is safe so ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#82Qt5.12.x及以上版本是否支持OpenGL稀疏纹理功能
... not compile and build by myself) Visual Studio 2015 add "GL_GLEXT_PROTOTYPES" in "C/C++/Preprocessor" in project properties so that enable the ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#83glGenBuffers not defined? | Geeks Q&A
I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined. One of these is the V...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#84Mesa GLES或GL + glext,要使用的标头/库(GLUT,GLEW
但是,它们仅在 GL/glext.h 文件中,但 GL_GLEXT_PROTOTYPES 是已定义 GL_GLEXT_PROTOTYPES 。 这将与 GL 库链接。 GLES2/gl2.h 包含我需要的所有定义,并且还具有一个 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#85TermsVector search
software 1362. params 1275. value 1206. glint location 1178. gluint program 1128. vec4 1119. const glfloat 1078. gl_glext_prototypes glapi 470. Bahasa:.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#86Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use ...
... GL_MAILBOX_SIZE_CHROMIUM 16 #endif #ifdef GL_GLEXT_PROTOTYPES GL_APICALL ... _ClientBuffer* ClientBuffer; #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLuint ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#87GL_GLEXT_PROTOTYPES 정의 및 함수 포인터 가져 오기
OpenGL 2.0 이상에 의존하는 프로그램을 작성 중입니다. GL 2.0의 사양을 살펴보면 ARB_shader_objects에 정의 된 확장이 승격되어 ARB 접두사가 GL 버전 2.0 이상에 ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#88GL_GLEXT_PROTOTYPES and not supported extension - Quabr
I have a linux application which uses #define GL_GLEXT_PROTOTYPES instead of calling glXGetProcAddress . When I run that application on the machine which ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#89opengl - 定义GL_GLEXT_PROTOTYPES 与获取函数指针- 程序员与 ...
opengl - 定义GL_GLEXT_PROTOTYPES 与获取函数指针- 程序员与数组. 我正在编写一个依赖于OpenGL 2.0 或更高版本的程序。查看GL 2.0 的规范,我看到ARB_shader_objects ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#90#define GL_GLEXT_PROTOTYPES#define ... - Pastebin.com
#define GL_GLEXT_PROTOTYPES #define GLX_GLXEXT_PROTOTYPES #include <X11/Xlib.h> #include <GL/gl.h> #include <GL/glx.h> #include <string> #include <stdio.h> ...
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?> -
//=++$i?>//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['title'])?>
#91glGenBuffers not defined? - Cexamples
I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined.
//="/exit/".urlencode($keyword)."/".base64url_encode($si['_source']['url'])."/".$_pttarticleid?>//=htmlentities($si['_source']['domain'])?>
gl_glext_prototypes 在 コバにゃんチャンネル Youtube 的最讚貼文
gl_glext_prototypes 在 大象中醫 Youtube 的最佳貼文
gl_glext_prototypes 在 大象中醫 Youtube 的最讚貼文