[爆卦]驚慄是什麼?優點缺點精華區懶人包

為什麼這篇驚慄鄉民發文收入到精華區:因為在驚慄這個討論話題中,有許多相關的文章在討論,這篇最有參考價值!作者finhisky (finhisky)看板BoardGame標題[規則] 全球驚慄勘誤 FAQ ...

驚慄 在 有故事的旅人 X 晞。觀影記事 Instagram 的精選貼文

2021-09-15 15:52:27

🎬Rating: 80/ 100 🎥Malignant: James Wan brings a whole new angle of horror genre, it may not thrilling as his previous works, its ending will definite...


官方發布的勘誤
出來一陣子了
不過看板上好像還沒人PO過

當初玩的時候,一直再研究到底末日記錄條上的綠色位置在哪 XD

全球驚慄 FAQ 1.0a
http://bit.ly/18Qkggh


遠古邪神資料卡
阿撒托斯
當預兆標誌推進到預兆記錄條上綠色位置時,該位置上每有1個驚慄標誌,就將末日
標誌推進1格。

遊戲準備
在預兆記錄條上綠色位置處放置1個驚慄標誌。

神秘事件卡
凝望繁星
在神話階段結束時,若史詩怪物卡菲娜被擊敗,則本神秘事件被解決。

人物卡
戴安娜·士丹利
你遭遇的怪物恐怖值減至1。

盟友卡
城市嚮導星
若你在一個城市區域,你所在區域的調查員在結算檢定時,可以額外擲1個骰子,結算異
世界遭遇時除外。

神話卡
瀕臨破產
卡牌不能放置在儲備區域裡。

說明書
P.15 力量檢定
調查員結算怪物標誌上所示的力量檢定。
參考書

P.6 遭遇 第4點
若一名調查員擁有扣留狀態卡,他結算其狀態卡背面的效果來代替結算一次遭遇。
被遺忘的知識擴充

神話卡
陷入瘋狂
每名調查員都可以棄掉任意數量的盟友援助卡,然後他每擁有1張盟友援助卡就損失1點神
智。

--
※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 175.181.32.30
※ 文章網址: https://www.ptt.cc/bbs/BoardGame/M.1423136608.A.9E8.html
Windleo: 推喔! 02/05 20:44
nonon0610: 哇...還真多啊.. 02/06 00:12
hikaruketsu: 真不少…… 02/06 01:04
rogerjj: 借問,怪身上的報應符號做啥用的?@@ 02/06 13:31
gagacrow: 神話階段也會一併解決怪物的報應效果 02/06 23:10

補充規則重點,注意這些就比較不會玩錯了

1. One action of each type per turn e.g. you cannot do two moves. Or 2 rests.

2. Tickets extend your move, since you cannot use a move action more than
once a round. You can only use a ticket after a move - and you cannot split
your move and ticket; so:
move->ticket->ticket->trade is ok, but
move->ticket->trade->ticket is not permissible

3. To get a random card from a double-sided card (e.g. Conditions): draw from
the bottom of the deck till you get one you need - then reshuffle. When you
draw a random card from a single-sided deck, you search the deck for the
appropriate card and then shuffle all of the other cards you revealed back
into the deck without shuffling in previously discarded cards from that deck

4. You can look at both sides of a monster at any time

5. To fight a monster:
WILL Test
a. Investigator loses SAN = Monster's Horror - # WILL Test successes
STRENGTH Test
a. Monster loses Health = # STR Test successes
b. Monster defeated if Health loss >= Monster's Toughness
c. Investigator loses Health = Monster's Damage - # STR Test successes

6. Fighting a monster leads to Sanity loss every turn, not just the first

7. To place a random item in a space - draw a clue and use the space on the
clue token - then discard the clue

8. Discards - each deck (except double-sided decks) has a separate face-up
discard pile - shuffle it back in once the deck is empty

9. Defeated Investigators - keep everything they have except Conditions and
Improvement tokens; Allies are kept, Spells and Clues too

10. Encounters: You have to have Combat Encounters and defeat all Monsters
before you have any other type of Encounter

11. Encounters: if you have fought and defeated ALL monsters, you may choose
one of following encounters (but don't have to)

BUT if there were NO monsters then you must choose one of -

Expedition deck - if on Expedition token
Research deck - if on Clue
Colour location deck e.g. America - if on corresponding colour location
OR Generic deck if on other space e.g. City/Wilderness/Sea (e.g. Arkham is
both a colour location AND a generic one)
Other World - if on Gate
Investigator - if on Defeated Investigator
Component - e.g. according to character/card

12. Acquiring Assets & Resting are only available if you are not in a space
with a monster

13. Your Lead Investigator may pass to anyone - and "may" means they don't
have to pass at all - they can keep the Lead.

14. You can only take a ticket for the types of route that are connected to
your current City location

15. You may only add one "+X [SKILL] effect to your dice pool (e.g. for
Combat checks you add +X STR for one weapon, or one ally, or one spell, or
one artefact, etc.)

16 A Possession is defined as an Asset, Artifact, Clue, Spell, or Ticket. You
can trade Clues and Spells.

17 Doom advances every time an Investigator is defeated or devoured.

18 Apply Reckoning effects in this order:
-- First, Monsters on the board (players choose order if multiple)
-- Then, Ancient Ones
-- Then, Mythos Cards in play
-- Last, Investigators' conditions (players choose order if multiple)

19 Clues and gates when discarded/closed etc go into a discard pile and
remain there until the original supply is exhausted, when the discard pile is
shuffled to create a new supply.

20 Clues can be spent to re-roll "tests." The rolls to see if Blessings or
Curses are lost are not "tests;" therefore, you cannot spend clues on those
rolls to try to obtain a more favorable result.

來源BGG
https://boardgamegeek.com/thread/1099502/
newbie-faq-things-remember-novice-investigator

※ 編輯: finhisky (175.181.32.30), 09/25/2016 11:49:31

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